/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						 missile_type.h

	$Header: /heroes4/missile_type.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( MISSILE_TYPE_H_INCLUDED )
#define MISSILE_TYPE_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <string>

enum t_missile_type
{
	k_missile_none = -1,
	k_missile_armageddon,
	k_missile_arrow,
	k_missile_axe,
	k_missile_beam,
	k_missile_boulder,
	k_missile_chain_lightning,
	k_missile_fireball,
	k_missile_fire_bolt,
	k_missile_heavy_bolt,
	k_missile_ice_bolt,
	k_missile_life_force,
	k_missile_lightning,
	k_missile_magic,
	k_missile_magic_arrow,
	k_missile_magic_fist,
	k_missile_mana,
	k_missile_pebble,
	k_missile_potion,
	k_missile_spear,
	k_missile_spittle,
	k_missile_thorn,

	k_missile_type_count
};

std::string get_keyword( t_missile_type missile );
bool        is_parabolic( t_missile_type missile );

#endif // MISSILE_TYPE_H_INCLUDED